My work features a visual vocabulary consisting of cut-outs, molds, texts and games. The pieces, sometimes supporting one another, recreate precarious installations using notions of structure and surface. I play with games and theater codes to set up a « weak magic » and blur the line between reality and fiction. My work evokes a meandering space within the fantastic and mundane where normative structure and marginal behavior overlap.
On the one hand, I translate ordinary architectural elements and street furniture into fragile pop-up sculptures cut according to a principle, which links the volumes to their spatial planes, leaving them leaning on structures or simply lying flat on the floor. I create casts molded in crepe paper or paper mache. They form fragments of landscapes somewhere between set design and architecture, which are both familiar and strange.
Along with this, I write texts suggesting cinematographic fragments or protocol’s testimonies taking various forms like internet forums, recipes, mind maps, and where I play with the common place and generic dimension found in langage. I try to push the language’s possibilities to their limits, until the experience of reality is reduced to a series of platitudes.
I also create vector drawings that are assembled into flash games where, through coded and predefined interactions, the player explores a virtual space which mixes the everyday and the exceptional, the public and the private but also restricts him to a superficial experience.
Once the scenery collapses and truth momentarily becomes false, words wander. Then, hollow conversations and witches’ recipes of love potions may remain where authenticity has left.